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Vanguard Modifiers of the Day
- Arc Singe: Arc damage from all sources rises significantly.
- Melee skills do greater damage and recharge considerably quicker as a brawler.
- Enemy melee strikes are considerably more strong, and radar is disabled during the blackout.
- Legendary Lost Sector: Rotation is unknown; please leave a comment if you know!
- Master Lost Sector: Rotation is unknown at this time; please share in the comments if you know!
- Shields: Arc, Overload Captain, and Barrier Servitor
- Weapon: Heretic Altars of Sorrow (Rocket Launcher)
Mats, Mods, and Guns
Mods and Armor Materials that are available:
- Reserves for the Linear Fusion Rifle At Ada-1: Increases the quantity of ammunition you can carry for the Linear Fusion Rifle.
- At Ada-1, Rasputin’s Strength: Collecting a Warmind Cell gives you melee energy.
- Banshee-44 Targeting Adjuster: This weapon improves target acquisition.
- After running, Sprint Grip @ Banshee-44 temporarily improves the weapon’s ready speed and aim down sight speed.
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Baryon Bough & 5000 Glimmer)
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Glacial Starwort & 5000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 2Etheric Spiral No. 5 & 10000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Glacial Starwort & 10000 Glimmer)
- Shard Ascendant (1 for 10 Enhancement Prism & 100 Microphasic Datalattice & 50000 Glimmer)
Offerings from the Gunsmith
|Name||Type||Column 1||Column 2||Column 3||Column 4|
|Carbine of the Seventh Seraph||Auto Rifle (Primary)||Hammer-Forged Rifling / Full Bore||Flared Magwell / Armor-Piercing Rounds||Grip on the Hips||Rampage|
|Officer Revolver, Seventh Seraph||Hand Cannon (primary)||Hammer-Forged Rifling / Full Bore||Tactical Mag / Appended Mag||firmly established||Feeding Panic|
|Bad Omens||a powerful rocket launcher||Linear Compensator / Countermass||Implosion Rounds / Black Powder||Holster with Automatic Loading||Genesis|
|Wishbringer||Shotgun of Energy||Corkscrew Rifling / Smoothbore||Accurate Rounds / Tactical Mag||Pulse oximeter||The First Shot|
|Truthteller||Launcher for Energy Grenades||Quick Launch vs. Hard Launch||Spike Grenades / Proximity Grenades||Feeding Panic||Clip with Multiple Kills|
|Interdict Memory||Launcher for Heavy Grenades||Smart Drift Control / Hard Launch||Mini Frags / Alloy Casing||Quickdraw||Wellspring|
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Glacial Starwort)
- Datalattice may be purchased (5 for 1 Legendary Shards)
- Helium Filaments are available for purchase (5 for 1 Legendary Shards)
- Glacial Starwort for Sale (5 for 5000 Glimmer)
- Spinmetal Leaves are available for purchase (5 for 5000 Glimmer)
House of Light, Splicer Servitor
|Burst of the Splicer||Pulse Rifles are used to take out targets. Override fighters and Guardians who have been vanquished are valued more.||Rifle with 30 Pulses||XP+|
|Slam of the Splicer||Melee abilities are used to defeat opponents. Override fighters and Guardians who have been vanquished are valued more.||20 Melee||XP+|
|Deletion with a Purpose||Defeat opponents with precise shots in Override.||20 Accuracy||XP+|
|Hobgoblins should be renamed.||Vex Hobgoblins must be defeated. Those in Override have a higher value.||Vex Hobgoblins (Vex Hobgoblins) (Vex Hobgoblin||XP+|
Vanguard Commander Zavala
|One bullet, one death||Destroy opponents with pinpoint accuracy.||25 Accuracy||XP+|
|From the center of town||With your Super, defeat many foes at once.||Multikills: 2||XP+|
|Bring the Light to Them||In a single stroke, defeat opponents with your Super.||5 Super||XP+|
|Complete the Tasks||In strikes, defeat opponents with your finisher.||5th Place Finisher||XP+|
Crucible, Lord Shaxx
|Coordination of Fires||Assist or be helped by one or more teammates to defeat opponents.||Five opponents were defeated.||XP+|
|Typical Fare||Use any Kinetic weapon to defeat your opponents.||5 weapons with kinetic properties||XP+|
|Power Up||Heavy ammunition must be collected or recovered.||1 pound of heavy ammunition||XP+|
|Elimination Process||Individual rounds must be won in Elimination.||1 Wins||XP+|
Gambit, The Drifter
|Hunter of Big Game||In Gambit, eliminate a high-value target.||1 Targets||XP+|
|Executioner of the Elite||In Gambit, you must defeat difficult opponents.||ten fighters who are up to the task||XP+|
|Charred by the sun||In Gambit, use Solar powers to destroy opponents. Extra points are awarded to Guardians who have been defeated.||15 solar prowess||XP+|
|Putting Fish in a Barrel||In Gambit, defeat opponents with Stasis abilities. Defeating Guardians allows you to make greater progress.||15 Stasis||XP+|
|Finishing in Europe||With finishers, defeat the Fallen on Europa.||10 Fallen||XP+|
|On Ice, Vex||Defeat Vex on the continent of Europa.||25 Vex||XP+|
|Using the Sword||In Europa Lost Sectors, beat opponents in groups of two or more with a Sword.||10 Sword||XP+|
|Hero of the Golden Age||In Eventide Ruins, complete a Heroic public event.||1 public occurrences of great valor||XP+|
|Calibration of the Sidearm||Sidearms should be calibrated against any target. Against close-range targets and opposing Guardians, get extra advancement.||Sidearm (100)||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of Submachine Guns||Submachine guns should be calibrated against any target. With accuracy and against opposing Guardians, get extra advancement.||Submachine Gun No. 100||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of a Linear Fusion Rifle||Linear Fusion Rifles may be calibrated against any target. With accuracy and against opposing Guardians, get extra advancement.||Rifle with 100 Linear Fusion Rifles||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of the Sun||Solar weapons should be calibrated against any target. Using Power weapons and fighting against enemy Guardians will earn you extra advancement.||Weapon with 100 solar rays||Enhancement Core & XP+ & 2 Mod Components|
Moon, Eris Morn
|Defender of the Moon||On the Moon, there are no public events. The greatest progress is made by heroic public occurrences.||6 public gatherings||5 Helium Filaments & XP+|
|Moonstreak||On the Moon, defeat 50 opponents without dying.||50 Streak||5 Helium Filaments & XP+|
|Surprising element||Destroy opponents in streaks of three or more with any Energy weapon, without taking damage in between.||15 Defeats in a row||5 Helium Filaments & XP+|
|Remove the Anchor||On the Moon, defeat has fallen in the Anchor of Light.||25 Fallen||5 Helium Filaments & XP+|
Moon’s Enchantment Lectern
|Pyrophantasmic||Solar damage is used to defeat enemies in Nightmare Hunts.||20 Solar||1 Phantasmal Fragment & XP+|
|Arc in the Dark||Arc powers may be used to dispel Nightmares.||25 Arc Capabilities||1 Phantasmal Fragment & XP+|
|Dark Communion is a band from the United Kingdom.||Dispel the Nightmare inside the Lost Sector K1 Communion.||Three Nightmares||1 Phantasmal Fragment & XP+|
|Dreams of a Deadzone||Defeat Nightmares in the European Dead Zone’s Lost Sectors.||Eight Nightmares||1 Phantasmal Fragment & XP+|
Tangled Shore, Spider
|The Great Equalizer is a powerful tool for bringing people together.||Fallen in Thieves’ Landing has been defeated.||35 Fallen have been vanquished.||Etheric Spiral No. 5|
|Jetsam and Flotsam||Defeat Hive in Saturn’s Jetsam.||35 Hive has been beaten||Etheric Spiral No. 5|
|Treasure-seeking||Treasure chests may be found on the Tangled Shore.||5 chests have been plundered||Etheric Spiral No. 5|
|On the Verge of Losing It||On the Tangled Shore, visit the Lost Sector Shipyard AWO-43, which is located near the Jetsam of Saturn.||1||5 Etheric Spiral|
EDZ Devrim Kay
|Extremely Destructive||In the EDZ, get Super kills.||20 kills in a row||10 Dusklight Shard & XP+|
|Deadeye||In the EDZ, get precise kills.||10 EDZ kills with pinpoint accuracy||10 Dusklight Shard & XP+|
|Activate the Arc||In the EDZ, defeat opponents using Arc damage.||30 kills in the Arc||10 Dusklight Shard & XP+|
Cosmodrome, Shaw Han
|Grace’s perspective||Fallen must be defeated anyplace in the Cosmodrome. They may be found in a variety of places, including The Steppes and Mothyards.||20 Fallen||Spinmetal Leaves & XP+|
|Showstopper||Use your Super to defeat opponents in the Cosmodrome.||3 Super||Spinmetal Leaves & XP+|
|Nothing should be left behind.||Using any Power weapon, defeat fighters in the Cosmodrome.||5 Weapons of Strength||Spinmetal Leaves & XP+|
|Butter and Bread||Use any Kinetic weapon to defeat opponents in the Cosmodrome.||kinetic weapon 20||Spinmetal Leaves & XP+|
|Unrest in the Public Square||The Cosmodrome hosts a variety of public activities. The most efficient development is achieved via heroic public events.||3 public gatherings||Glimmer & XP++|
|The Entire Spectrum||Arc, Void, and Solar damage are effective against fighters on the Cosmodrome.||25 Solar, 25 Arc, and 25 Void||Glimmer & XP++|
Nessus is a failsafe system.
|Machine of War||On Nessus, get Power weapon multikills.||Three powerful multikills||10 Microphasic Datalattice & XP+|
|Electrified||On Nessus, get Arc kills.||30 kills in the Arc||10 Microphasic Datalattice & XP+|
|Sol Sure||On Nessus, get Solar kills.||Solar kills 30 people.||10 Microphasic Datalattice & XP+|
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[D2] [2021-02-10] [D2] [D2] [D2] [D2] [D2] [D2] [
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