Dead Cells is a rogue-lite, metroidvania-style game that allows players to explore and fight through a sprawling castle. The update introduces the ‘Practice Makes Perfect’ mode, which encourages players to practice and perfect their skills in order to complete levels with ease.
The dead cells patch notes is an update that was released on May 29th, 2018. It has a lot of changes and improvements. This article will breakdown what the update does, and how it affects the game.
The sense of victory over hardship that comes with clearing a run is part of the attraction of roguelike (and roguelite) games like Dead Cells. These games are notoriously difficult, as you can generally tell from the start, but when you manage to slay every opponent in your way and make it to the finish in one piece, you really believe you can take on the world.
To reach to that stage, you must first master the game, which requires mastering all of the fundamentals, remembering opponent and trap patterns, and Frankensteining the greatest possible builds from available weapons and power-ups, among other things. Regularly, the only way to find out such things is to play the game normally and learn by trial and error, but it’s a little cumbersome to go through a whole run with just a half-baked understanding of what you’re doing.
Motion Twin has introduced their newest version, Version 2.5, officially known as the “Practice Makes Perfect” upgrade, in order to make learning and comprehending the mechanics of Dead Cells simpler. Unlike previous major content upgrades, 2.5 does not include any significant game balance adjustments. Rather, the goal is to offer tools that make the game more accessible to novice players and those unfamiliar with roguelites while maintaining the game’s general fundamentals for purists and veterans. The Practice Makes Perfect upgrade in Dead Cells is explained here.
Update: Dead Cells Practice Makes Perfect
In a word, the Practice Makes Perfect update to the game includes the following additions and changes:
- A location to practice fighting techniques against opponents and bosses is the Training Room.
- Aspects: Optional benefits that may be equipped to make the game simpler.
- All of the biomes you’ve visited, as well as the routes that link them, are shown on the world map.
- Additional enhancements to the quality of life
The Workout Room
The bestiary of hungry animals and cantankerous guards in Dead Cells is quite extensive, and they all prefer that the Beheaded remain at the bottom of the Prisoner’s Quarters. Because there are so many different types of opponents, it’s easy to lose your cool and forget how to combat them in the heat of battle. The Training Room has been added as a result of this.
You can set biome presets in the Training Room to go up against any opponent you’ve previously battled at least once on your own without danger. It’s a fantastic method to work on strategy, tactics, and old-school reflexes. Don’t worry if bosses are bothering you; you may battle them freely as well. Aside from the presets, there are weapon tubes that will offer you any gear and tools you want to use, allowing you to test out builds you may not feel comfortable attempting in the heat of battle.
Prior to entering the Prisoner’s Quarters, you may access the Training Room at the start of a run, but you’ll need to open it using a key obtained from an NPC in the Prisoner’s Quarters.
Cheat codes are something I miss. It was sort of devilishly entertaining to kit yourself up with completely broken power-ups and skills. If you want a Dead Cells run could be a bit more skewed in your favor, the new Aspects system will be a lot of fun for you.
Aspects are equippable power-ups that provide a variety of benefits to the Beheaded. To give you a few examples, the Toxin Lover Aspect makes poisonous clouds and puddles heal you instead of harming you, the Grenadier Aspect refreshes your grenade cooldowns instantly whenever you kill an enemy, and the Firestarter Aspect makes all flame attacks deal +100% damage, with violet flames dealing +200% damage.
You’ll unlock three random Aspects after completing your introductory run. Every time you die in a run, a new Aspect will be unlocked, bringing the total number of Aspects in the game to 13, but more may be added in future updates. The only drawback of utilizing Aspects is that you won’t be able to unlock new boss cells or earn faultless boss accomplishments while they’re on. Aspects are there to assist you, but if you want to be a true baller, you’ll have to do it yourself.
The Map of the World
Dead Cells already has a map of the game’s many biomes, which is useful for knowing where you are and where you’re heading. The current biome map, on the other hand, simply displays the biomes themselves, leaving out the routes between them. With the addition of the new World Map, this has been addressed.
The World Map has the same basic purpose as the Biome Map, but instead of displaying a list of biomes, it displays all of the various routes between them that you’ve found throughout your runs. When you check the map during a run, it will also display you your current location. You don’t need to do anything extra to get this; it’s already included in the game.
Apart from the three major content updates, the Practice Makes Perfect update also includes a few small quality-of-life improvements. The following are the changes:
- After slaying the Hand of the King, use the Homonculus Rune to leave the run.
- Your Flask refills may now be sold.
- When selecting stats from a scroll, your overall damage change is shown.
- For visiting biomes you haven’t been in a while, you’ll get cell drop bonuses.
- Return Stones now transport you to the outside of its Z-Door.
To see the leaderboard and learn more about it, go to the official Dead Cells website.
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